GitHub - dawid-t/Mesh-Combiner: Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, making your game more
![Voxels in Unity: Using CombineMeshes is actually faster than calculating vertices manually. : r/VoxelGameDev Voxels in Unity: Using CombineMeshes is actually faster than calculating vertices manually. : r/VoxelGameDev](https://preview.redd.it/qphu3b9ybve71.png?width=1920&format=png&auto=webp&s=320184f6d9057f633ddb87e48e9144b8e17252d2)
Voxels in Unity: Using CombineMeshes is actually faster than calculating vertices manually. : r/VoxelGameDev
![Voxels in Unity: Using CombineMeshes is actually faster than calculating vertices manually. : r/VoxelGameDev Voxels in Unity: Using CombineMeshes is actually faster than calculating vertices manually. : r/VoxelGameDev](https://preview.redd.it/j6klf0jadve71.png?width=474&format=png&auto=webp&s=c26be4d5d295b63a4839e523430c24849c756ead)